So proud of you. Played it, loved it, tried multiple styles, full on attacks, parkour avoidance. Tested mechanics like deliberately bumping into jackolanterns to see what happens, great balance decision to allow them to be killed by touch while ensuring they still take 1 health away. The first time I saw one of the ghosts become a bat after death, I was delighted. Fought the baddie and lost, not sure if he's beatable yet judging by the comments but it was still fun. I decided to jump into him at the end and see what happens. Got rekt. Good job!
* maybe I'm bad, but it seemed like some situations were unwinnable, and they were unwinnable due to random movement as opposed to my direct actions. Frustrating
observations cut short because I just realized that I could have been shooting bones the whole time
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Very neat game. I included it in my AGDG Halloween Game Jam compilation video series, if you'd like to check it out :) https://youtu.be/Je_8vL8_0AU
Thanks very much!
I thought it was a very cute game. would play again
the overall controls were nice, but i had to get used to the part where i didnt turn around while jumping.
Thanks very much for playing my game!
1337 post
So proud of you. Played it, loved it, tried multiple styles, full on attacks, parkour avoidance. Tested mechanics like deliberately bumping into jackolanterns to see what happens, great balance decision to allow them to be killed by touch while ensuring they still take 1 health away. The first time I saw one of the ghosts become a bat after death, I was delighted. Fought the baddie and lost, not sure if he's beatable yet judging by the comments but it was still fun. I decided to jump into him at the end and see what happens. Got rekt. Good job!
Thanks very much, Mothdan.
These bits of feedback remind me of why I started making games. I'm glad you enjoyed it!
i did a little video on your game.
Thanks for the review, reviewbro! I'm definitely taking all of your feedback on and will hopefully have an updated version for the end of the jam :)
Thanks again!
recording: http://b.1339.cf/rqkgzkv.mp4
observations:
* maybe I'm bad, but it seemed like some situations were unwinnable, and they were unwinnable due to random movement as opposed to my direct actions. Frustrating
observations cut short because I just realized that I could have been shooting bones the whole time
...whoops
You can have the recording anyway I guess
I'm really impressed that you got that far without shooting, I'm going to add in-game instructions to explain the controls in the new build.
Thanks for the feedback!
spent a good 5 minutes shooting the boss without him taking damage.
also non-variable jump height kinda blows.
Fun game though! I like it.
Thanks for trying my game, ClipartDev.
I'm going to redo the boss and make hits clearer.
Variable jumps is definitely something I could add.
Thanks for the feedback :)